Games · Backgammon
Backgammon you can check
Play live backgammon — free or for TRX stakes — with provably fair dice you can verify yourself.
Free play is always available. Stakes run 10 – 1000 TRX and settle on-chain.

Right now
Counts only — we never publish who is playing or what any individual match is worth.
How the dice are proven fair
The server commits before it rolls
When two players are matched, the server generates a secret seed and publishes SHA-256 of it. It can no longer change its mind: any other seed produces a different hash.
…and pins the match to a block nobody has mined
A hash alone would not stop the server generating a thousand seeds beforehand, simulating each and committing to the one it liked. So the commitment also names a future TRON block height. You cannot simulate what depends on a block that does not exist yet.
Both players add their own seed
Each side contributes a client seed, so no single party — including the platform — supplies all the randomness. Every roll is an HMAC over those inputs and the roll number.
Anyone can recompute it afterwards
When the match ends the seed is published and the whole game gets a permanent public page: every roll re-derived, every move replayed through the rules, every position hash rebuilt — in your own browser, with no account. See a real one →
Turning random bytes into a die is where fairness quietly dies: 256 is not a multiple of six, so the naive byte % 6 makes low faces about 0.4% likelier. We discard the bytes that would skew it instead. Nobody would ever notice — which is exactly why it had to be right.
The rules, in ninety seconds
Backgammon is a race. You and your opponent each have fifteen checkers travelling in opposite directions around twenty-four points, and the first to bring all fifteen home and bear them off wins. The dice decide how far you may move; you decide what to do with them, which is why it is a game of skill played with random numbers rather than a game of chance.
Roll and move
Each turn you roll two dice and move checkers that many points forward. Doubles are played twice — four moves, not two. If only one die can legally be played, you must play the higher one.
Hit and re-enter
A point holding a single enemy checker is a blot. Land on it and that checker goes to the bar and must re-enter from the start before its owner may do anything else. Two or more of your checkers make a point the opponent cannot land on.
Bear off
Once all fifteen of your checkers are in your home board you begin bearing them off. First player to remove all fifteen wins — and if the loser has borne none off it is a gammon, or a backgammon if they still have a checker on the bar.
The clock
Every turn has free thinking time; overrun it and you spend from a reserve bank. Run the reserve out and you lose on time. Losing your connection never loses a game by itself.
Playing for a stake
Nothing moves while you play
Your stake stays in your own wallet, held in place so it cannot be spent elsewhere. There is no platform balance to top up and nothing to withdraw afterwards.
One transfer, from the loser
When the match ends, the winner keeps their own stake and receives the loser’s, minus the house cut. Sending the winner’s own coin out and back would only burn network fees.
A void costs nothing
If a match cannot be completed it is voided: both holds are released and no transfer ever happens, because nothing had moved in the first place.
At the minimum stake of 10 TRX each, the pot is 20 TRX. The house takes 5% — 1 TRX — and the chain takes 0.5 TRX to move the coin, so the winner is left holding 18.5 TRX. Their own stake never leaves their wallet; what actually travels is the loser’s. Stakes run 10 – 1000 TRX.
Questions
Do I need an account to play backgammon?
Yes — playing requires a MY CLOVER account, and every registered user can play. There is no application, no tier and no quota. Watching and verifying finished matches need no account at all.
How do I know the dice are fair?
Before the first roll the server publishes a SHA-256 hash of its secret seed and pins the match to a TRON block that has not been produced yet. It cannot change the seed afterwards without the hash failing, and it cannot pick a favourable one in advance because that would mean simulating a block nobody has mined. Both players add their own seed. When the match ends the seed is published and anyone can recompute every roll.
What happens if I lose my connection?
Nothing, by itself. Only the clock decides a game. Your reserve time absorbs a disconnect, and if you drop while it is your turn with almost no reserve left, a one-time grace floor gives you thirty seconds to come back. A match the server cannot finish is voided and both stakes are returned in full.
How does staking work?
Both players put up the same stake, currently 10 – 1000 TRX. Nothing moves while you play: the stake is held in place in your own wallet. When the match ends, exactly one transfer happens — from the loser's wallet — because the winner's stake never left theirs. The platform takes 5% of the pot. A voided match costs no transfer at all.
When am I actually paid?
The result and the accounting are written in the same database transaction as the final move, so there is no window where a match is over but unsettled. The coin itself arrives once the blockchain confirms the transfer, which normally takes about a minute — and the table says which of the two has happened rather than blurring them.
Is this gambling?
Backgammon is a game of skill played with dice: the same rolls in better hands win more often. Staked play is offered where it is lawful for the player, and free play is always available. Never stake more than you are willing to lose.
Create an account to play backgammon — free, or for a stake between 10 – 1000 TRX.
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